![]() ![]() This also extends to the party games which may seem like completely different experiences but whether you're playing Billiards or flying through the sky in Monkey Target, the importance of physics and momentum is still at the forefront of the experience. Check out a few speed runs if you haven't before, the things people can do in these games is bananas. The meta of Monkey Ball is exploiting the stages - moving the Monkey in ways the developer likely never even intended. Everything worked exactly as you'd expect on GameCube, so much so that finishing the game in a linear fashion is more like the tutorial. How is such a simple idea repeatedly executed so poorly? It all comes down to the engine. ![]()
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